9/8/2023 0 Comments What is opengl 4.3So if you got the hardware, the driver and want to test one of the new 4.3 features with Delphi / FPC, go ahead and get our new header on the official wiki page.Īnd if you find any bugs with the new features (or old ones too), please let me know. As usual the header should work with windows (32- and 64-bit), Mac OSX (at least in FPC, haven’t tested with XE2) and Linux (naturally FPC only). Since I’m on an ATI (AMD) GPU and only NVidia has released OpenGL 4.3 drivers I wasn’t able to test out the new features. Some of the new features are compute shaders (along with shader buffers to feed them with data and to retrieve it from them), new texture compression formats, and some new vendor extensions (like NV_Path for pathrendering, e.g. By running on a standard PC, the emulator helps software development and testing of next generation OpenGL ES 3.1 applications since no embedded platform is required. So if you’re developing cutting-edge 3D stuff with Delphi or Free Pascal you can now use the latest features available, as long as you’ve got the hardware and your vendor released new drivers ( I can’t wait for the first OpenGL 4.3 report to be uploaded to the glCapsViewer database Update : Thanks to end, who has uploaded the first OpenGL 4.3 report to the database!). The OpenGL® ES Emulator is a library that maps OpenGL ES 3.1 API calls to the OpenGL API. Just a quick heads-up to let you know that I’ve updated our “official” OpenGL-Headers for Delphi / Free Pascal to the recently release version of OpenGL 4.3.
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